I'm beating up Liu Bei but releasing his generals because I want to seem like a benevolent and legitimate emperor, when suddenly I find my relations with my vassals absolutely tanked In my hubris, I did not request Liu Biao for help because his armies were right next to the last capital, and if he captured it first, he would automatically become the next emperor and our alliance would end. After all, me and my allies control 5/6 of the map. I figure this is all but done and dusted and reposition my armies and cockily declare war on Shu-han. Me and my allies devour the Wu Kingdom until they agree to become my vassal, and now my territory looks like a burger bun with the Nanman, Liu Biao, and Wu as fillings arranged left to rightĪll that is left is a weak Shu-han and his comically larger vassal Cao Cao occupying the far west and far east like tumors in my perfect hamburger Plan works like a charm because I attack from the south, my ally Liu Biao attacks from the north, and I even manage to vassalize the nanman to attack from the west because they had been on the ropes against Wu before I sailed my armies south I get the genius idea to conquer the south first because of these buffer states between us and they'll attack Wu from multiple fronts, and also because their Capital was easy to sneak attack by sea Liu Bei somehow becomes the third kingdom with barely a handful of provinces scattered in between us I become an emperor candidate, and so does kingdom of Wu who controls the entirety of the south. After 100 turns of careful ambushing and carving out my name against the warlords, I control northern china, and have allied with Liu Biao, the giant but passive AI that controls the center of the map. Started out as Zhang yan, boxed in by many factions and the power house Yuan Shao. I just finished a bandit campaign in 190 that made for a great story. Yep, 3K has the best emergent narratives bar none. But I feel like I was just attacking people based on convivence instead of any emotional investment, it never felt personal like this instance. That said, WH:TW is still my favorite series. But the first chance I get, I'm gonna fuck him up. So now I can't attack Liu anymore cause I got a nonagression pact and a trade agreement with him last turn (give him my wooden ox to boot) And I wasn't strong enough to take on YuanShao. March my army to Hanfu's cities only to have another event pop up telling me because I was applying pressure from the North, Hanfu surrendered to Yuan Shao and give him all his land. I get an event where Yuanshao wants me to attack Hanfu to gain favor with him and the Liu guy, so I was like, yea okay, I'll take Hanfu first and start a trade agreement with the Liu after I get the diplomacy bonus. Over New Years break, I started a game as GongsunZan up north, I can either expand south by taking on Liu something (there's like a dozen of them!) or Hanfu. I like how there are story events that sets the stage for conflicts and help you build a narrative. No other Total War allows me to roleplay or negotiate in this way where, after years of pointless wars, both sides make peace and all the borders return to what they were at the outset. This allowed me to finally persuade Cao Cao and we each gave our land back, returning to our original borders. ![]() So I send a smaller secondary army into Chen farmland where his second army was struggling running all over his domain to defend it from others and took it. Since Cao Cao is having trouble in his Northern border with other enemies he really doesn't want to waste his best armies on my borders, so he's still really interested in peace, but not enough to return my lands over. ![]() Ultimately, I just decide to build encampments with my armies near my borders, waiting for the moment Cao Cao makes a move to take my territory back and then sue for peace, since my finances don't allow me to build an army that can actually take him without leaving a border undefended. The result is that Cao Cao pulls a WW2 Germany and sends his biggest army through neutral countries into my land, and I simply couldn't come back to defend it on time, losing me a port and my trade. It got me a reputation hit, but setting-wise I don't mind, since it's like the news was spun like I was the one betraying Cao Cao.)Īnyway, the good part was that I got greedy and after a while of reinforcing my direct borders in Chen I refused to make peace even though Cao Cao wanted it. (Through the event where I allegedly murdered Cao Cao's father. Playing as Tao Qian I got forced into a war with Cao Cao that neither of us wanted, but which we couldn't just immediately make peace over. Ah, I love diplomacy and AI in this game.
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